domingo, 23 de octubre de 2011
jueves, 6 de octubre de 2011
martes, 4 de octubre de 2011
martes, 13 de septiembre de 2011
Homework for 10th Basic Computer Science
1. How does the speaker recommend choosing the size of your TV?
The speaker recommends to measure the distance from the couch to where the tv is going to be and divide it by 2.
2. In what household conditions is a PLASMA Screen TV good to use?
Plasma Screens are good when you have a dark room because it produces deeper black levels.
3. Which type of HDTV is give a clear image even in rooms with bright daylight?
The LCD HDTVs are good for rooms with bright daylight because they are brighter and better at resisting glare.
4. Why are LCD TVs better for the environment?
They are better for the environment because they are generally slimmer and more energy efficient and they contain no mercury.
5. What resolution is great for watching movies?
The one for watching movies is Full HD 1080p.
6. What is important for viewing sports or playing video games?
High frame rate technology, 120 Hz or higher for smooth motion.
The speaker recommends to measure the distance from the couch to where the tv is going to be and divide it by 2.
2. In what household conditions is a PLASMA Screen TV good to use?
Plasma Screens are good when you have a dark room because it produces deeper black levels.
3. Which type of HDTV is give a clear image even in rooms with bright daylight?
The LCD HDTVs are good for rooms with bright daylight because they are brighter and better at resisting glare.
4. Why are LCD TVs better for the environment?
They are better for the environment because they are generally slimmer and more energy efficient and they contain no mercury.
5. What resolution is great for watching movies?
The one for watching movies is Full HD 1080p.
6. What is important for viewing sports or playing video games?
High frame rate technology, 120 Hz or higher for smooth motion.
jueves, 30 de junio de 2011
miércoles, 22 de junio de 2011
jueves, 16 de junio de 2011
miércoles, 15 de junio de 2011
lunes, 13 de junio de 2011
With Smartphone Games, Downtime Becomes a Pastime
All right, fess up, people. Have you never played a game on your cellphone? Really? I’m here to let you know you can come out of the closet now.
It’s O.K. if you’re, say, a middle-aged woman who harbors a secret obsession with mastering Angry Birds. I know there are a lot of you out there. It’s perfectly acceptable now if your co-workers or children find out. Or maybe you’re an office worker whose commute or lunch break simply isn’t complete without a few (dozen) rounds of BrickBreaker. Oh yes, your numbers are legion.
We’re pretty much all gamers now, and with all respect to Facebook and the Wii, the prime driver of gaming’s new ubiquity is the proliferation of smartphones. Almost everyone takes a phone everywhere now, and almost all of those phones can run some decent games.
Of course, any phone can talk and text, so when people are choosing a phone they are generally considering two things: the network and the available applications. The best network for you depends mainly on where you live and where you travel, and now that the iPhone is available for both AT&T and Verizon, you can make those choices more independently.
But when most people think about applications, what they’re really thinking about are games. As of early June, the top 14-selling applications on Apple’s iPhone App Store are all games. (The Android and BlackBerry markets are different, as we will explain.)
But which phones are best for games? And what are some of the best games available? To find out, I asked Apple, Google (which makes Android) and Research in Motion (the company behind BlackBerry), to send me their latest and greatest phones. Sorry, Microsoft, Windows didn’t make the cut this time. The three companies also sent their latest tablets (see inside for a related article and a rundown on some of my favorite mobile games).
For phones, Apple sent the iPhone 4 on Verizon (list price up to $699 without a contract commitment, also available for AT&T), Google provided the Samsung Nexus S on T-Mobile (about $530, also available for Sprint and in a low-speed mode on AT&T) and RIM provided the BlackBerry Torch 9800 on AT&T ($549.99, no other carriers).
All of the devices were new to me. As a full-time video game writer I actually have not been steeped in mobile gadgetry over the last few years. I work at home and spend so many hours playing video games in my house that I don’t usually want to bury my head in a screen when I go out. My main phone is an extremely dumb old flip-top that I like because it is durable and the battery lasts for days. (The big problem with any of the fanciest smartphones is that if you use them at all intensively the battery is usually dead within 24 hours.)
After a few weeks of use at home and on the road, I came away with a fresh appreciation for all three systems. They are much more different from one another than I expected, and their distinct appeal is clear. Games are a part of that, but not the whole story.
It comes as no surprise, however, that if access to the largest and most diverse range of high-quality games is your main priority, you simply must have an iPhone 4, at least at the moment.
The App Store has become the forum for an entire generation of game designers who do not have the resources, depth of talent and perhaps even the inclination to make big-budget retail games for consoles or PCs. And so Apple’s App Store is bursting with enjoyable casual games that are consumed as people use their phones: on the train, in a restaurant (I know, I know), waiting outside in the car for the children after school and so on.
Unlike the best big games, iPhone games aren’t driven by narrative and character. And that’s just fine. The iPhone is a superior mass consumer device that does not allow the user to tinker under the hood in any meaningful way.
What I discovered in the Android, however, surprised me — the core Web browsing and e-mail experiences on Android were clearly superior to those on the iPhone. The Android browser is faster and its inclusion of Adobe’s Flash technology means that some Web sites that are unusable on the iPhone work fine on the Android.
In terms of e-mail, it stands to reason that Android links more smoothly and powerfully with Gmail (also run by Google) than the Apple phone. Android is also far more open in terms of what you can actually do with the device. You can download files and run programs on Android in ways the iPhone simply prohibits.
The catch is that while the Android Nexus S phone I used certainly feels at least as technically powerful as the iPhone 4, there are nowhere near as many good games available on the Android Market as there are in the App Store. Right now, the best-selling applications on Android are tech apps like file managers. There are some good games on Android, but they tend to be versions of games originally available on the iPhone.
The most interesting wrinkle to Android gaming is that the open nature of the system means that people are writing programs to run emulations of classic arcade and console games of decades past. The memory codes for thousands of old-school games have been available online for years. But it must be pointed out that installing them requires some technical know-how and is of dubious legality (so I won’t be explaining that in detail).
As for the BlackBerry, I was more impressed with the basic gaming systems of the new PlayBook tablet (see accompanying article) than I was with the Torch 9800 phone. BlackBerry is beginning to embrace the concept of downloadable third-party applications, but there’s still a long way to go in terms of the range and quality of games available and the ease of actually finding, paying for, downloading and installing them (which are a cinch on both Android and iPhone).
But the BlackBerry is all about e-mail, especially corporate e-mail systems, so it seems that many people who are on BlackBerry have to be there. And if you have to be on BlackBerry, there are a handful of simple diversions and a handful of surprisingly deep strategy games to take your mind off work until the next e-mail salvo arrives.
Source: http://www.nytimes.com/2011/06/09/technology/personaltech/09GAMES.html?_r=1&ref=personaltechspecial
We’re pretty much all gamers now, and with all respect to Facebook and the Wii, the prime driver of gaming’s new ubiquity is the proliferation of smartphones. Almost everyone takes a phone everywhere now, and almost all of those phones can run some decent games.
Of course, any phone can talk and text, so when people are choosing a phone they are generally considering two things: the network and the available applications. The best network for you depends mainly on where you live and where you travel, and now that the iPhone is available for both AT&T and Verizon, you can make those choices more independently.
But when most people think about applications, what they’re really thinking about are games. As of early June, the top 14-selling applications on Apple’s iPhone App Store are all games. (The Android and BlackBerry markets are different, as we will explain.)
But which phones are best for games? And what are some of the best games available? To find out, I asked Apple, Google (which makes Android) and Research in Motion (the company behind BlackBerry), to send me their latest and greatest phones. Sorry, Microsoft, Windows didn’t make the cut this time. The three companies also sent their latest tablets (see inside for a related article and a rundown on some of my favorite mobile games).
For phones, Apple sent the iPhone 4 on Verizon (list price up to $699 without a contract commitment, also available for AT&T), Google provided the Samsung Nexus S on T-Mobile (about $530, also available for Sprint and in a low-speed mode on AT&T) and RIM provided the BlackBerry Torch 9800 on AT&T ($549.99, no other carriers).
All of the devices were new to me. As a full-time video game writer I actually have not been steeped in mobile gadgetry over the last few years. I work at home and spend so many hours playing video games in my house that I don’t usually want to bury my head in a screen when I go out. My main phone is an extremely dumb old flip-top that I like because it is durable and the battery lasts for days. (The big problem with any of the fanciest smartphones is that if you use them at all intensively the battery is usually dead within 24 hours.)
After a few weeks of use at home and on the road, I came away with a fresh appreciation for all three systems. They are much more different from one another than I expected, and their distinct appeal is clear. Games are a part of that, but not the whole story.
It comes as no surprise, however, that if access to the largest and most diverse range of high-quality games is your main priority, you simply must have an iPhone 4, at least at the moment.
The App Store has become the forum for an entire generation of game designers who do not have the resources, depth of talent and perhaps even the inclination to make big-budget retail games for consoles or PCs. And so Apple’s App Store is bursting with enjoyable casual games that are consumed as people use their phones: on the train, in a restaurant (I know, I know), waiting outside in the car for the children after school and so on.
Unlike the best big games, iPhone games aren’t driven by narrative and character. And that’s just fine. The iPhone is a superior mass consumer device that does not allow the user to tinker under the hood in any meaningful way.
What I discovered in the Android, however, surprised me — the core Web browsing and e-mail experiences on Android were clearly superior to those on the iPhone. The Android browser is faster and its inclusion of Adobe’s Flash technology means that some Web sites that are unusable on the iPhone work fine on the Android.
In terms of e-mail, it stands to reason that Android links more smoothly and powerfully with Gmail (also run by Google) than the Apple phone. Android is also far more open in terms of what you can actually do with the device. You can download files and run programs on Android in ways the iPhone simply prohibits.
The catch is that while the Android Nexus S phone I used certainly feels at least as technically powerful as the iPhone 4, there are nowhere near as many good games available on the Android Market as there are in the App Store. Right now, the best-selling applications on Android are tech apps like file managers. There are some good games on Android, but they tend to be versions of games originally available on the iPhone.
The most interesting wrinkle to Android gaming is that the open nature of the system means that people are writing programs to run emulations of classic arcade and console games of decades past. The memory codes for thousands of old-school games have been available online for years. But it must be pointed out that installing them requires some technical know-how and is of dubious legality (so I won’t be explaining that in detail).
As for the BlackBerry, I was more impressed with the basic gaming systems of the new PlayBook tablet (see accompanying article) than I was with the Torch 9800 phone. BlackBerry is beginning to embrace the concept of downloadable third-party applications, but there’s still a long way to go in terms of the range and quality of games available and the ease of actually finding, paying for, downloading and installing them (which are a cinch on both Android and iPhone).
But the BlackBerry is all about e-mail, especially corporate e-mail systems, so it seems that many people who are on BlackBerry have to be there. And if you have to be on BlackBerry, there are a handful of simple diversions and a handful of surprisingly deep strategy games to take your mind off work until the next e-mail salvo arrives.
Source: http://www.nytimes.com/2011/06/09/technology/personaltech/09GAMES.html?_r=1&ref=personaltechspecial
jueves, 26 de mayo de 2011
jueves, 12 de mayo de 2011
miércoles, 4 de mayo de 2011
domingo, 1 de mayo de 2011
domingo, 17 de abril de 2011
"Pirates of Silicon Valley" Flim Questionaire
1. Who originally owned the rights to the computer Steve Wosiak made, and why did they not take advantage of it?
IBM did and they didn't use it because they thought it was useless.
2. What was the first computer that Bill Gates and Paul Allen tried to write software for? What did they write?
They tried to write a software for the Altair 8800. They wrote a Basic code.
3. Which company made the first large investment in Apple computer?
IBM
4. Did Microsoft invent the the Disk Operating System? Briefly explain the deal Microsoft made with IBM concerning DOS.
No, Microsoft did not invent DOS. Bill Gates went to a meeting with IBM without having a anything but convinced them that he did. He made a deal with IBM, he would give them DOS (which he didn't have at that time) and IBM would license it to Bill Gates name. After IBM agreed on this, Bill Gates bought DOS and created Microsoft.
XEROX
6. What was the name of the first computer made by Apple that had a graphical interface? (Hint: it's not the Machintosh)
The name of the first computer made by Apple that had a graphical interface was LISA.
He didn't leave he got fired by John Sculley because he thought he was a danger to Apple but he came back to Apple in 1997
8. The film portrayed the "pirates of silicon valley" as half-hero, half-villain.
In 4 or 5 paragraphs, give your thoughts as to how they should be categorized. This movie "Pirates of Silicon Valley" talks about the story of two very important men. Steve Jobs and Bill Gates. This two men are the ones responsable of today's technology. They both are very important but somehow Bill Gates is even more important although Steve Jobs' company (Apple) has more developed technology.
This two men are known for the contributions they both have made in the technological world. Bill Gates, founder and creator of Microsoft. Steve Jobs who created Apple with Steve Wosiak who later on left the company. They have achieved so much but stealing from others.
Somehow they are villains becuase they took someone else's work and claimed it their own. Like for example how Apple stole from Xerox and then how Microsoft stole from Apple. But putting that aside they are most recognized as heroes because of their work. There is no achievement who hasn't had bad consequences for others.
Because of them the world it's like this. Without Steve and Bill there wouln't be computers, ipods, keyboards and I probably wouln't be writting this blog right now. Countries all around the world have made huge investments just for having the latest technology. Some countries in Africa have computers, Ipods, people there even have Facebook but they don't have food. Technology right now it's the most important thing ever.
Although what I just wrote in the last paragraph, I think they are heroes. Because of their work now society is more open minded. Comunication is faster and more eficient. Now people are able to choose other carreers that only exist because of today's technology. Medicine, psycology, education have improved because of a simple computer. That's why I think they are heroes.
Suscribirse a:
Entradas (Atom)